Reign1

19:08:57 ‹cacc› Might - siły zbrojne kompanii
12/03/2009 19:09:08 ‹cacc› Treasure - kasa ;-)
12/03/2009 19:09:36 ‹cacc› Influence - wpływy, znajomości
12/03/2009 19:09:56 ‹cacc› Territory - zajmowany teren
12/03/2009 19:10:32 ‹cacc› Sovereignty - jedność, braterstwo, zżycie

6k10 » [ 9 + 9 ] + 8 + [ 2 + 2 ] + 1 = 31

Kompanie

kapłani na wyspie, którzy sprzedają wizje wyroczni bogatym klientom
2x9 Expectation of Piety +1 Sovereignty, and pick a rival faith as the focus for the Asset Classic Enemy.
2x2 Access to Bored, Jaded Sybarites +1 Influence, and the Cultural
Tradition Asset.
8 Coast +1 Territory
1 Oracle +1 Influence

budują raj na ziemii gdzie trzymają wyrocznię (małe dziecko)
3x7 +1 Territory
8 Coast +1 Territory
6 An Underappreciated But Scrappy Officer Who Will Take Charge When All Seems Doomed And Save The Day, Only To Lose His Life In The Process The Company
has the Asset Unexpected Deliverance.
1 Oracle +1 Influence

bogate i popularne miasto portowe, twardo trzymane przez wojskowych, którzy właśnie ogłosili przybycie nowej wyroczni
2x10 Recent happiness This
Company gains the Payoff Asset and every
PC leading it permanently gains +1 Wealth.
2x5 Storied Warrior Family +1 Might, plus
the Defiant Tradition Asset.
2x2 Access to Bored, Jaded Sybarites +1 Influence, and the Cultural
Tradition Asset.
1 Oracle +1 Influence
6 An Underappreciated But Scrappy Officer Who Will Take Charge When All Seems Doomed And Save The Day, Only To Lose His Life In The Process The Company
has the Asset Unexpected Deliverance.
7 Splendid Ways to Market+1
Territory
9 Charismatic Elite The Company has the Mass
Appeal Asset.

grupa bandytów która porwała wyrocznię 2 kompanii, i dzięki niej się ukrywa

7 Splendid Ways to Market+1
Territory
2x6 Broad Appritiation for Tactics+1 Might,
and the Rules of Plunder Asset.
1 Oracle +1 Influence

Magnes, postać

Body 2
Charm 3
Command 2
Coordination 4
Knowledge 2
Sense 2
Athletics 1
Climb 2
Direction 2
Dodge 2
Endurance 3
Fight 1
Haggle 3
Language 2
Language (Native) 0+Master
Language of Your Kidnappers 2
Lie 2
Plead 4
Ride 1
Run 2
Sight 1
Stealth 3
Student of Navigation 2
Student of Sailing 2
Vigor 2
Advantage: Possession (Pick a form of transport) 2
Advantage: Wealth 1

1x1 Exiled: You are no longer welcome in some province, country or region. Just what did you do that was bad enough to get kicked out, but not bad enough to merit summary execution?
Dodge 1
Plead 3
Run 1
2x2 Petty Thief
Coordination 1
Dodge 1
Run 1
Stealth 3
3x4 Canny Tradesman
Charm 1
Haggle 3
Language 1
Lie 2
Student of Navigation 1
Advantage: Possession (Pick a form of transport) 2
Advantage: Wealth 1
4x5 First Mate
Coordination 1
Athletics 1
Climb 2
Direction 2
Endurance 2
Fight 1
Language 1
Sight 1
Student of Navigation 1
Student of Sailing 2
Vigor 2
1x8 Kidnapped by Barbarians: 'Barbarians' in this case meaning 'Someone of a culture not your own.' Why did they kidnap you? How did you escape? Did you escape? Did you come to share their beliefs, or were you always sullen and resentful?
Endurance 1
Language of Your Kidnappers 2
Plead 1
Ride 1

O ile nie zaznaczono inaczej, treść tej strony objęta jest licencją Creative Commons Attribution-Noncommercial-Share Alike 2.5 License.